IPP Workshop Series: Introduction to Video Game Studies (Theresa Krampe)
- https://www.uni-giessen.de/en/faculties/ggkgcsc/events/semester-overview/previous/archive/Winter%20Term%201920/extra-courses/copy6_of_ipp-workshop-series-applying-gramscian-analysis-to-social-movements-in-the-digital-public-sphere-ahmet-gorgen
- IPP Workshop Series: Introduction to Video Game Studies (Theresa Krampe)
- 2020-01-21T14:00:00+01:00
- 2020-01-21T16:00:00+01:00
Jan 21, 2020 from 02:00 to 04:00 (Europe/Berlin / UTC100)
This workshop introduces the interdisciplinary study of digital games with a particular focus on video game narratology. In order to facilitate ‘first contact’ with the subject and to contextualise video games within the field of (New) Media, we will first attempt a video game ontology in the form of a semi-structured brainstorming, drawing on subjective impressions, playing experiences, and knowledge of other media. We then relate the results of the brainstorming to central concepts, theories, and concerns in games studies, such as interactivity, simulation, nonlinear narrative, player-avatar embodiment, and game mechanics. Finally, an exemplary model for the analysis of videogames is introduced.
In the second part of the seminar, we apply the tools thus acquired to the analysis of a video game. First, we will play a short scene from a narrative game together. This Let’s Play session then serves as the starting point for a close reading of the game. The workshop closes with a reflection on affordances and limitations of the methodologies explored as well as a critical consideration of the role of games in contemporary culture.
No previous knowledge of game studies is required for participating in the workshop. Students and researchers of all levels are welcome to attend. All readings are optional.
If you are interested, please register via ipp@ggk.uni-giessen.de
Recommended Reading:
- Frasca, Gonzalo (2003). “Simulation versus Narrative: Introduction to Ludology.” The Video Game Theory Reader, edited by Mark J. P. Wolf and Bernard Perron. Routledge. 221-36.
- Mayra, Frans. “Introduction.” An Introduction to Game Studies. Sage: 2018. 1-12. https://ebookcentral.proquest.com/lib/unigiessen/detail.action?docID=448458
- Schröter, Felix, and Jan-Noël Thon (2014). “Video Game Characters. Theory and Analysis.” Diegesis 3.1: 40–77. https://www.diegesis.uni-wuppertal.de/index.php/diegesis/ article/view/151
- Thon, Jan Noel. (2009). Computer Games, Fictional Worlds, and Transmedial Storytelling: A Narratological Perspective.” Proceedings of the Philosophy of Computer Games Conference 2009, edited by John R. Sageng. University of Oslo. 1-6. https://www.academia.edu/3418208/Computer_Games_Fictional_Worlds_and_Transmedia_Storytelling._A_Narratological_Perspective