The design of information systems depends largely on the way in which people direct their attention and use it to search for information. For this purpose, the DecIS-Lab uses eye tracking to analyze eye movements and gain valuable insights into these behavioral patterns. However, the analysis of eye tracking can not only help to improve the use and thus the design of information systems, it can also, fundamentally, learn something about people's decision-making behavior.
In addition to the more classic analysis of gaze behavior on PCs (i.e. on the desktop), one focus of the use cases examined is on applications in the context of immersive systems such as virtual reality and augmented or mixed reality. These are technologies that allow users to immerse themselves in the world created by a computer and to use them more intuitively. In the case of fully immersive virtual realities, e.g. With head-mounted displays, the virtual environment is sometimes perceived as very real and thus creates a very high telepresence in the simulated world. The aim of the research in the DecIS Lab is to develop a better understanding of human behavior and decision-making patterns and to use these findings, for example, to design intelligent and personalized decision support systems and digital assistants.