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Scanner exams


With the software solutions "Fred" and "Klaus" from Blubbsoft, all JLU faculty members with a campus license have the option of managing questions for written exams with Fred and having them automatically evaluated with Klaus. Scanner exams can be carried out completely independently. There are three scanner locations at JLU for evaluation.

Screencast


Screencast refers to the recording of activities that can be seen on a computer screen. However, no camera is used, but the screen content itself is recorded and then made available as video. Software for recording screen actions is screencast-o-matic or OBS (Open Broadcast Studio). Camtasia, for example, is suitable for recording and editing. 

SCORM


SCORM (Shareable Content Object Reference Model) is a standard from ADL (Advanced Distributed Learning), an initiative of the US Department of Defense and the Department of Research and Technology. The aim of the standard is to make electronic learning content reusable, compatible with different learning environments, permanently (and independently of operating systems) usable and accessible at all times. (Linked page in German.)

Self-evaluation


The self-evaluation of teaching is a useful supplement to the central services offered by the Teaching Evaluation Service. In addition to or alternating with MoGLi, the service centre recommends the use of your own feedback and evaluation procedures for your teaching.

 

Shared Workspace


A shared workspace is a common work area on the intranet or internet, as is typical for e-learning or distributed group work. It is made available via software. (Linked page in German.)

Simulation


A simulation is a media simulation of real connections.

Skript


The script is a tool for the conception of multimedia content. It lists all content elements of a multimedia application in detail and shows their processes and interaction. Content elements are e.g. the number of planned single pages, texts, sounds, visual interaction possibilities, a short summary of the content, video sequences, photos and graphics. (Linked page in German.)

Snaglt


The manufacturer TechSmith currently provides SnagIt free of charge until 30.06.2020. Registration required.

Social Software


Simple and flexible applications that support collaborative content gathering and editing. These include tools such as instant messaging, music and picture wallets, mailing lists, forums and network platforms. What these tools have in common is that they live from the participation of the users. By facilitating the publication and distribution of data, the web process is accelerated. The most prominent examples from the field of social software are blogs and wikis. (Linked page in German.)

Social Tagging


See Tag.

Source code


The source code of a program is the text that the author of the program produces according to the rules of the respective programming language. The markup view of an HTML page is also called source code. (Linked page in German.)

Sports-edu


The sports science department at Justus Liebig University Giessen uses a variety of e-learning offerings. In addition to learning materials, sports-edu also publishes dynamic content that offers significant advantages over textbooks for practical sports training. This includes, for example, video sequences and animations for the analysis of movements or tactical aspects of sports.

 

Storyboard


For the first time, visually depicts the content and plot of a screenplay and thus serves as a template for the multimedia creation of image content. It is also a thinking and planning aid and can facilitate communication within a team. The storyboard is often used in films, animations, commercials and product presentations. (Linked page in German.)

Streaming


Streaming refers to the transmission of video or audio data, whereby the data can already be played by the browser or a plug-in during the download. (Linked page in German.)

Stud.IP


Stud.IP (Internet support for classroom teaching during studies) offers communication, information and organization possibilities as well as a person and resource administration of events. The platform offers a wide range of functionalities that can simplify the organization of events. 

Synchronous Communication 


Synchronous communication is characterized by the fact that it takes place in real time between two or more users, e.g. in chat. It does not matter whether the users are in the same place or are distributed over a wide area. (Linked page in German.)

Synchronous Communication Media


Synchronous communication media allow real-time communication using multimedia technologies, mostly via chat or audio conference. Another possibility is video conferencing. (Linked page in German.)

Synchronous Learning


Synchronous learning is characterized by the fact that learner and teacher are in different places at the same time and communication takes place (almost) without any time delay. This enables the learners to ask questions or contribute to discussions. (Linked page in German.)