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(Anti-)discrimination at the workplace - changing perspectives with virtual realityAs part of a seminar, students develop scripts and short film sequences on various everyday situations in companies that are experienced in terms of one dimension of discrimination. A change of perspective is used to sensitise students to everyday discrimination on an emotional level. Focus: Diversity Management, Religion and Education |
Working Group Virtual Reality Simulation in Medical StudiesTogether with the 3D visualisation company ThreeDee (Munich), this working group developed the VR-based emergency simulation STEP-VR. The aim is to enable students to prioritise tasks and make clinical decisions quickly before they start their careers. The training is integrated into the curriculum of the internal medicine practical clerkship since winter semester 2020. Focus: Medicine |
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Working Group VR/ARThe aim is an interdisciplinary exchange on the main topic and the networking of the universities in Central Hesse and beyond. Focus: Interdisciplinary |
Aid4ChildrenThe AId4Children project at Osnabrück University, in collaboration with youth welfare offices and other application partners, is developing AI-supported training scenarios in VR for child protection professionals. Using AI generation, child protection case studies will be created, enabling students and practitioners to train in identifying and describing significant indicators as well as assessing risk levels. Prior to this, the responsible handling of the subject matter and its representation in the VR environment are examined analytically. Focus: Interdisciplinary, Media(-Computer Science), Child Protection |
aixCaveThe aixCAVE at the IT Centre of the RWTH Aachen University is a five-sided virtual reality installation for the presentation of immersive virtual environments. Focus: Interdisciplinary |
AKTiViRMouse dissection is part of many zoology practicals. This project will test the use of a virtual reality application for mouse dissection. The aim is for students to learn more. And use fewer animals. Focus: Veterinary Medicine |
AR/VR-teachingIn this project, a university didactic concept for the integration of augmented and virtual reality in courses is developed, applied and evaluated. Focus: Mechanical Engineering |
AR-Schädel AppIn the preclinical phase, medical students require a precise understanding of anatomical structures, yet traditional learning materials offer limited interactivity. The Dorothea Erxleben Teaching Centre in Halle addresses this challenge with its “AR Skull App”. A 3D skull model, based on real anatomical data, is digitally enhanced through augmented reality, enabling users to visualise structures directly on the model. The app tracks learning progress and includes quiz features – leveraging AR to support orientation, engagement, and long-term knowledge retention. Focus: Medicine |
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AssistMEThe digital support tool combines AI with virtual reality to allow mechanical engineering students to view and try out components or assemblies in a game-like VR environment. Focus: Mechanical Engineering |
Avatar-based Teaching and Learning with VRThe open-source software for avatar-based teaching and learning aims to enable students and teachers to collaborate and interact in VR-scenarios. All scenarios are available as Open Educational Resources under the CC BY 4.0 license. Focus: Interdisciplinary |
BrainBuilderIn virtual reality, the complex anatomy of insect brains is presented in three dimensions and can be explored in a playful way. Focus: Biology, Behavioural Physiology, Sociobiology Go to Brainbuilder » |
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Cardboard-Virtual Reality in TeachingA course at Technical University Darmstadt offers students of civil and environmental engineering the opportunity to develop a VR application for Cardboards. The students use self-made digital building models as a basis. Focus: Civil and Environmental Engineering |
Cyber Classroom LaboratoryIn Cyber Classroom, complex mathematical facts from geometry are visualised three-dimensionally, with the aim of developing students' 3D imagination. Focus: Mathematics |
Delir VR“It was more than a nightmare.” Disorientation, perceptual disturbances, illusions – individuals experiencing delirium report a wide range of symptoms that are often difficult for others to fully grasp. The VR short story Delir VR enables users to experience these sensations first-hand from a patient’s perspective, offering an immersive and empathetic understanding of the condition. Focus: Medicine |
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DigiLehRThe DigiLehR project aims to integrate Augmented and Virtual Reality sustainably into higher education. It develops AR/VR applications using Unity, links them to learning management systems, and tests them in the fields of automation, media design, and public administration. The goal is to promote practice-oriented learning and to empower instructors—through a dedicated guideline—to independently use mixed reality in their teaching. This fosters an innovative, digital teaching and learning culture. Focus: Automation and Computer Science |
Digital Teaching in ArchitectureThe project enables students to experience architectural and urban designs three-dimensional using mobile VR headsets, regardless of their location. Focus: Architecture |
EDU-VersumThe EDU-Versum provides teachers and researchers with virtual spaces to test didactic scenarios, develop hybrid teaching formats, and connect digital and physical learning environments. It evaluates and optimizes concepts, offers individual advice and technical support, and thus promotes the effective use of innovative technologies in teaching. Focus: Interdisciplinary |
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Expansion of Teacher Training in Biology with VR and ARThe goal of the project is to explore the technical possibilities of using VR and AR in the classroom and to develop ideas on how to complement traditional teaching methods digitally and overcome possible reservations. Focus: Teaching |
Extended Reality in SurgeryThe Surgical Clinic of the Charité - Universitätsmedizin Berlin is developing mixed and virtual reality techniques for planning surgical interventions and visualising anatomical structures in the operating room. XR techniques are used in training and teaching to improve spatial understanding and to test new visualisation strategies. Focus: Medicine |
femtoProFemtoPro is an interactive virtual reality simulator for femtosecond lasers. Users follow step-by-step instructions to learn how to set up and operate complex laser experiments in an eye-safe manner. Focus: Chemistry, Physics, Computer Science, Human-Computer-Interaction |
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Figments.nrwFigments.nrw aims to integrate VR as a key technology into teaching and research at universities and to improve collaboration in this area. The focus is on the easy creation (authoring) of educational content and the collaborative experience and teaching of the created content. Focus: Interdisciplinary |
FoPro-VRIn the project, students in peer groups will develop various teaching and learning settings, exemplary for imparting knowledge in chemistry classes, for use with the medium VR. Focus: Chemistry |
fuelsAs part of the joint project, innovative teaching and learning scenarios are being created using 360°, augmented and virtual reality technologies. Focus: Interdisciplinary |
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Future Learning Designs CatalogueWithin the joint project Future Learning Spaces (fuels), more than 50 teaching and learning scenarios using 360°, AR, and VR technologies were developed, tested, and scientifically evaluated across a wide range of academic disciplines. These use cases were documented in a comprehensive catalogue to provide educators with practice-tested examples for integrating immersive media into their teaching. The best-practice examples offer a concise overview, highlight opportunities for transfer, and promote professional exchange across subject areas. Focus: Interdisciplinary |
Future Learning Experience CenterThe Future Learning Experience Centre is the central innovation hub for the use of immersive and audiovisual technologies for teaching and learning at WU Vienna. Focus: Interdisciplinary |
GAME INNOVATION LABGiL is equipped for the development of hybrid game formats with mixed reality technologies, as well as for creative work in agile teams. Focus: Game Studies |
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Shared ValuesA virtual teaching and learning environment puts (history) student teachers in a classroom situation for impulse technique training. Focus: Teaching |
HandLeVRHandLeVR was a joint project with the aim of developing a learning application for the field of vehicle painting using VR to enable action-oriented learning in occupational training. Focus: Occupational Training |
HessenHub - Project Augmented & Virtual RealityThe central aim of the network is to design, investigate and evaluate new forms of digitally supported learning and teaching with AR/VR in the context of the specific requirements of universities. Special attention will be paid to the feasibility and transferability of the solutions found beyond the boundaries of universities and various disciplines. The results will be made available to all Hessian universities in an operational form. Crystallisation points for AR/VR platforms will be created. Focus: Interdisciplinary |
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Hybrid Teaching in Higher EducationIn the project, students were able to immersively participate in individual input phases via 360° video streaming (using head-mounted displays), virtually entering the seminar room. Focus: German as a Foreign Language |
![]() IDEALThe XR laboratory developed within the framework of the IDEAL project enables students from the natural and engineering sciences to gain deeper insights into additive manufacturing processes (3D printing). Focus: Engineering Sciences |
ImmerNaImmersive Transformation Spaces of Sustainability - (ImmerNa) aims to develop an online learning course in VR. Thematically, the focus is on the Sustainable Development Goals (SDG). Focus: Economics (Sustainable Management) |
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Immersive LearningThe aim is to implement, use and evaluate AR and VR applications for use in courses and for the preparation and follow-up of lectures, tutorials and internships. Focus: Interdisciplinary |
![]() Immersive Learning LabIn the Immersive Learning Lab, teachers and students can simulate dangerous, inaccessible or fictional situations in virtual environments, experience them safely and learn to understand them. Focus: Interdisciplinary |
![]() Immersive Learning Platform ThuringiaThe project will design, develop and test immersive environments based on Mozilla Hubs, a social VR platform for various learning and teaching formats Focus: Interdisciplinary |
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Immerse yourself into the Body: Mixed Reality-Training in RadiologyThe aim of the project is to implement an immersive mixed reality application in curricular teaching in order to enable innovative and more clinically and practice-orientated learning settings and to facilitate the acquisition of diagnostic skills. Medical students are to be better supported in improving their understanding of normal three-dimensional and topographical anatomy, deepening their knowledge of radiological anatomy and further developing their own skills in the independent diagnosis of X-ray images as well as CT and MRI images, including the detection of pathologies. Focus: Medicine |
Innovation SpaceThe Innovation Space at the University of Applied Sciences of Neu-Ulm stands for science, prototyping and creative experiences and combines four functional areas in an effective laboratory format. Focus: Economics |
![]() Competence Center eEducation in Medicine Baden WuerttembergFuture doctors gain their first practical experience on virtual patients before applying their knowledge in real life. Focus: Medicine |
![]() INSIDEINSIDE develops immersive simulations for health degree programs: virtual scenarios projected on three walls enable interactive, practice-oriented learning and promote new teaching methods at CAU Kiel. Focus: Nursing Education |
irreguLabThe IrreguLab is a teaching and learning laboratory for digital design and fabrication with irregularly shaped materials. Students of architecture and product design develop concepts, strategies and methods for the precise and efficient processing of these woods using digital tools such as 3D scanning, digital data processing, CNC-controlled and augmented reality-based fabrication, as well as resource-saving design and manufacturing approaches. Focus: Product Design, Architecture |
![]() KlimKoVRKlimKoVR creates a virtual learning environment where students can experience climate change impacts through VR headsets and interactively test adaptation measures – practical, interdisciplinary, and future-oriented. Focus: Business Administration, Engineering and Computer Science |
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Concept Group VR/AR in Teaching at the University of PotsdamThe concept group collected and categorised teaching-related activities in the field of VR/AR at the University of Potsdam. The disciplines of the different projects were networked and worked on a sustainable perspective for VR/AR in teaching. Focus: Interdisciplinary |
![]() KreaFORSIn the Creative Lab, pupils enhance their creativity at analog and digital interactive stations. KreaFors is designed by student teachers who use Design Thinking to develop innovative teaching concepts with VR/AR and AI, test them with school classes, and at the same time expand their own digital competencies. Focus: School Pedagogy |
Laboratory for Augmented- and Virtual RealityIn the laboratory for Augmented and Virtual Reality, students are provided with hardware and software to explore various aspects of architecture. In addition to common applications, specialized software like Fologram uand proprietary developments such as Project DisCo and VRoxel are also utilized. Focus: Architecture |
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LeadCom - Joint Project "Avatar-Counselling Tool in VR"The 'Avatar counselling tool' project will design, test and develop VR training courses for vocational training practitioners. The integration of VR will lead to changes in communication dynamics, and the research will enable the identification of effective communication training in VR, overcoming challenges in future information transfer and improving the quality of interaction between different stakeholders. Focus: Business Education |
![]() learn2actThe project aims to iteratively develop, implement and evaluate a cross-curricular unit and practical application task in a mixed reality learning environment. Focus: Occupational Science |
LUSTABThe project develops hybrid teaching and self-learning formats with VR/3D in wastewater engineering. They enable international, flexible participation, provide practice-oriented visualizations, and strengthen studyability as well as climate neutrality. Focus: Water, Environment, Construction and Safety |
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MagicEyeWhat do user manuals for technical systems, diagnostic guides, and lab protocols have in common? They all describe visual processes. The MagicEye project uses augmented reality to make these processes interactively and intuitively tangible in educational contexts. Focus: Electrical Engineering and Information Technology |
MARS-DThe project is developing a training course for student teachers to reflect on their teaching using video holograms. The training will provide students with the opportunity to analyse their own teaching activities using mixed reality holograms. Focus: Business Education |
MARS-IEThe project is developing a training course for reflection on teaching using video holograms. The training offers students the opportunity to analyse their own teaching activities using mixed reality holograms. Focus: Business Teaching |
med.ia-versumStudents experience realistic care scenarios for interprofessional wound management. They deepen their procedural knowledge through realistic, three-dimensional experience and interaction. Students acquire the necessary declarative prior knowledge in a virtual reality (VR) environment. Focus: Medicine, Nursing/Care and Pharmacy |
MINT-VR-LabsBy 2025, the project will develop VR learning environments for STEM subjects to complement traditional teaching, enhance the didactic quality, and address the diverse levels of knowledge among students – with the goal of optimally preparing them for the interconnected work environments of tomorrow. Focus: Interdisciplinary, MINT |
mixedrealitylabThe mixedrealitylab focuses on mixed reality, computer graphics, information visualisation in AR and VR, and machine vision. Focus: (Media)Computer Science |
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Molecules in the Symphony of the SensesThe project involves a multi-sensory teaching strategy that uses individualised acoustics, VR and AR to provide medical students with sustainable practice-relevant knowledge. Focus: Medicine |
MOVE²The aim of the project is to provide students with the necessary theoretical knowledge and practical skills to create virtual learning environments and content. Focus: Chemistry & Pharmacy |
![]() My ScoreMyScore is a virtual reality teaching and learning software that enables students and teachers to work together and interact in 3D scenarios. Focus: Interdisciplinary |
Phreiraum: Developing Virtual WorldsThe PHreiraum project aims to qualify prospective business teachers from all types of schools for the competent and responsible application, use and reflection of Augmented Reality and Virtual Reality. Professional guidance is used to teach digital literacy using the example of AR/VR, combining IT skills in the context of "digital making" with didactic principles. Focus: Teaching |
Chair for Virtual Reality and MultimediaThe chair is dedicated to virtual reality research and is equipped with the high-resolution VR CAVE 'XSITE'. Focus: (Media) Computer Science |
![]() Chair for Virtual Reality and VisualisationThe chair conducts basic and applied research on virtual reality, computer graphics and visualisation. Focus: (Media) Computer Science |
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ProviLeProviLe focuses on XR technologies: student teachers design their own virtual learning spaces, test immersive teaching scenarios, strengthen digital didactics, and promote innovative hybrid teaching and learning formats. Focus: Teaching |
Rundflug durch den Schädel VRThe serious game ‘Flight Through the Skull VR’ allows medical students to take a virtual journey through the skull, where they explore the spatial structures and clinical functions of ten of the twelve cranial nerves at the cerebellopontine angle. Focus: Medicine |
Schulgarten 360°The virtual tour Schoolgarden 360° makes it possible to visit the school garden learning site of the biology education department at Goethe University Frankfurt anytime and from anywhere in a virtual 360° tour. Focus: Literature and Cultural Studies, Media Didactics |
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SpeakingVirTuAlThe project will extend the existing VR learning environment for medical emergency scenarios (STEP-VR) with a virtual tutor. Natural Language Processing (NLP) and a specialised Large Language Model (LLM) will provide seamless and technically sound support for the learner. This will increase immersion, motivation and learning success. Focus: Medicine |
Making Voice and Presence a Realistic Virtual ExperienceVR glasses will be used to test voice retention techniques in a virtual classrooms. Real lecture scenarios will also be produced. Focus: Teaching |
UniVERSEtyInterested stakeholders have come together in the uniVERSEty network to share experiences and get to know each other's options for teaching in the metaverse. Focus: Interdisciplinary |
![]() VALLDThe aim is to give students and lecturers from all departments access to virtual and augmented reality technologies and enable them to integrate these tools into their own teaching or studies. At the THM locations in Friedberg and Giessen, laboratory sessions are offered on a regular basis, where participants can try out the technology, learn about VR/AR applications and develop their own ideas. Focus: Interdisciplinary |
VIRALThe project uses virtual reality to create a decentralised space in which a visually appealing and sustainable exchange of knowledge and experience can take place using 360° images. Focus: Motion Sciences |
VirtFaThe aim of the project is to expand the virtual teaching and learning offer on the basis of methodological and didactic approaches and to make it available within the framework of the "Virtual Faculty" as well as to open it up to new target groups. The virtual teaching/learning offer will complement both face-to-face teaching within the framework of "blended" solutions and include freely accessible online courses. Focus: Interdisciplinary |
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Virtual Automation LabThe Virtual Automation Lab (VAL) focuses its research on smart factory data and simulation. simulation. The mixed-reality-in-the-loop simulation method investigated in the VAL combines digital twins of production systems with real control behaviour and AR/VR visualisation technologies for immersive, interactive, location-independent and hazard-free learning scenarios. Focus: Mechanical Engineering and Systems |
![]() VIRTUAL LABThe aim of the project was to establish media (didactic) training in the master's programme "German as a Foreign and Second Language" and to evaluate the usability of 360-degree media for foreign language teaching. Focus: German as Foreign Language |
Virtual Reality Center Production Engineering (VRCP)The department has a virtual reality centre production engineering (VRCP) where applications can be tested and used in practice. Focus: Mechanical Engineering |
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Virtual Reality in the Emergency RoomPalpating the abdomen, drawing blood, inserting an infusion: in Marburg, Germany, future doctors can experience the real conditions in an emergency room using VR-glasses. The aim is to prepare them better for stressful situations in emergency room. Focus: Medicine |
Virtual Reality LabIn this course, virtual reality as a method in higher education teaching training will be worked with in a practical and project-oriented way. After a basic introduction to media didactics and first approaches to the technology, there is space and opportunity for independent development and critical discussion. Future teachers will be given the opportunity to explore the various applications of virtual reality.
Focus: Teaching |
![]() Virtual Reality LaboratoryThe aim of the lab is to develop new and innovative solutions in road design and to experience driving behaviour through VR. Focus: Automotive Technology |
![]() Virtual Dimension in Art StudiesIn the teaching project "The Virtual Dimension in Art Studies", students recreate historical art exhibitions using virtual reality. Focus: Art Studies |
![]() Virtual Teaching and Learning Spaces in Inorganic ChemistryThe aim is to create 3D-models, e.g. of molecules, for use in the virtual lecture hall as part of the inorganic chemistry lecture series. Focus: Chemistry |
![]() Virtuelle LeichenschauLike in a detective story, medical students explore a virtual apartment and train post-mortem examinations and death certification in highly realistic scenarios. Designed for both initial and continuing training formats, the offering enables standardised, resource-efficient practice with straightforward reproducibility. Focus: Medicine |
![]() VR zur Förderung von mathematischem VorstellungsvermögenBy integrating a virtual learning environment, students are expected to strengthen their mathematical imagination. In VR, they can playfully explore functions of multiple variables in 3D space. Focus: Mathematics |
![]() Virtual Studio/Virtual RealityIn the Virtual Reality Production Studio, students have the opportunity to undertake study and research projects in VR and AR. Focus: Interdisciplinary |
![]() ViSUS PRO - Virtual and Sustainable Product DevelopmentThe ViSUS PRO project aims to develop a teaching and learning environment, consisting of an xR lab with a specific test bench, which will enable students to acquire skills in sustainable product development through innovative learning formats. Focus: Mechanical Engineering |
![]() VR-CampusAs part of the SHELLS teaching project, an immersive VR campus has been designed at the Institute for Intelligent Interaction and Immersive Experience (IIIX) at the Karlsruhe University of Applied Sciences, where a virtual university lecture on virtual and augmented reality will take place from 2022. As part of the event, virtual reality will not only be treated as a lecture subject, but will also be used as a medium for imparting knowledge. To this end, 50 Meta Quest 2 VR goggles will be available for students to borrow for a semester. Focus: Computer Science, Business Informatics, Information Management and Media |
![]() VR ClassroomFuture teachers can practise their classroom management skills in the VR-Classroom as a safe environment with personal attention. Focus: Teaching |
![]() VR und E-Learning in der ProzessanalytikAs part of the project, students will be prepared for laboratory experiments in virtual space. This preparation is intended to provide them with experience and confidence in handling complex bioreactor systems. Focus: Life Science Engineering |
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![]() VReiraum - an interdisciplinary VR/AR makerspace for student teachers.VReiraum is an interdisciplinary project involving five different subject didactics (geography didactics, mathematics didactics, history didactics, music didactics and chemistry didactics) and computer science at the University of Potsdam. Together, an interdisciplinary VR/AR makerspace will be created and VR/AR learning environments will be developed by students and tested in schools. The aim of the project is to identify success factors for the use of VR/AR in university teacher training and to evaluate the makerspace format as an innovative teaching format. Focus: Teaching |
VREVAL - VR for user-centred architectureIn the context of architectural design projects Focus: Architecture Go to VREVAL » |
VR-hybridThe project will develop and test hybrid VR scenarios in collaboration with teachers and students at the University of Duisburg-Essen. VR will be combined with face-to-face or online environments. The target group are Bachelor of Education students. One scenario is a 3rd semester project in which students try out counselling methods in virtual reality. They are placed in typical counselling situations. Other students observe and/or play the role of the client. The developed scenarios are evaluated and revised. In the course of the project, further scenarios are developed and tested across faculties (e.g. teaching). Focus: Educational Sciences |
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VR-IDA VR-classroom is being (further) developed as a training environment to give future teachers practise in lesson-planning at the university. Focus: Teaching |
VRiverThe VRiver scenario enables users to investigate the causes of a fish die-off in Lübeck’s Mühlenteich. They conduct virtual measurements at the water body and analyse water samples in the hydrology laboratory. The application is accessible via desktop devices as well as VR headsets. In line with Open Educational Practices (OEP), all project outcomes are published as Open Educational Resources (OER). VRiver is a collaboration between the Institute for Interactive Systems (ISy) and the Hydrology Laboratory at Lübeck University of Applied Sciences. Focus: Hydrology, Environmental Education |
VR-Labor GebäudetechnikAt HTW Dresden, interactive VR laboratory experiments have been developed and integrated into the Building Systems Engineering degree program since 2021. These experiments realistically simulate complex heating systems and enable a wide range of interactions. Focus: Building Systems Engineering |
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VR-Lab-ClassroomAs an extension of the VR-Classroom, future teachers in the chemistry department can practise dealing with incidents and emergencies. Focus: Teaching |
VR-OSCEThis project, funded by the Foundation Innovations in Higher Education Teaching, aims the development of a VR-based examination procedure for complex medical emergency scenarios. Focus: Medicine |
VR-ResistMedicine places high demands on students during their undergraduate and postgraduate training. Overcrowded emergency rooms or severely injured patients in the shock room, but also conversations with relatives and communicating complex diagnoses are situations with high cognitive and psychological demands. The aim of the project is to develop a teaching and learning unit for dealing with stressful situations, as well as VR training units to simulate these situations. Focus: Medicine |
VR-superTIPThrough VR, practical situations from professional fields and teaching activities are reconstructed, reflected upon, and used for further training. By applying VR technology, key practical situations from the fields of social pedagogy, nursing and healthcare, as well as teaching at vocational schools, are digitally prepared. Focus: Teaching |
VRTeachingPartnerThe goal of the project is to make exercises, such as the VR-Classroom, accessible to more future teachers and outside of fixed seminar structures using the train-the-trainer approach. Focus: Teaching |
XR TeachingThe project aims to develop XR deployment scenarios in blended learning, test them with students and evaluate them in a structured way. Didactic recommendations will be derived and made available across the campus. The project is a cooperation between the Chair of Polymer Materials and the Centre for University Teaching at the University of Bayreuth. Focus: Polymer Materials |
![]() XR Skills LabVirtual reality-based training as a teaching format in the training of healthcare professions offers great potential for improving the learning experience through high immersion, direct feedback and automated documentation and performance measurement. This study investigated how to make such training as effective as possible. Focus: Healtcare Sciences |
XR_B2MThe XR_B2M project uses XR technologies to complement analogue teaching with an ambitious virtual teaching and learning space (educational metaverse) and aims to significantly qualify and develop digital teaching in the Urban and Spatial Planning (SR) degree programme. Focus: Urban and spatial planning |
XRISEXRISE establishes an interdisciplinary seminar series on Extended Reality, where students of educational sciences, psychology, and educational technology critically reflect on, design, and evaluate XR – practical and sustainable. Focus: Educational Sciences |
![]() X-Teach VRHere, a relevant part of the KMK's media and foreign language competence model is integrated into the existing VR-Classroom-Software. Focus: Teaching |






















































































