Media library
The teaching project ‘Collaborative Learning and Working in Virtual Reality’ was accompanied on social media. Here you will find a selection of the corresponding videos and a review.
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Review of the seminar: Collaborative learning and working in virtual realityA conversation with Rahel Jäkel and Ramin Siegmund, who designed and led an innovative seminar on collaborative learning with virtual reality. In this video, the two speakers look back and discuss what they learned from designing the seminar. |
VR headsets in use – collaborative learning in teaching
In the winter semester of 2024/25, our colleagues from the Marburg Lab for Innovative Teaching accompanied an exciting course in educational sciences on the topic of ‘Collaborative Learning and Working in Virtual Reality’. Together with lecturer Rahel Jäkel, the students were introduced to the world of VR not only theoretically but also practically.
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Challenges in planning VR workshops
It started with the question of how to best design VR courses in a way that is both didactically meaningful and technically feasible.
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Presentation of the VR headsets
In the winter semester of 2024/25, the Pico 4 Enterprise Edition was used – a stand-alone head-mounted display that does not require a high-performance computer. Everything is built directly into the headset.
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VR in the seminarWhat is behind VR in the seminar? This video touches on the three big I's of virtual reality: What do these terms mean and how do they help us understand VR in terms of definition? In the seminar, the students also immersed themselves in virtual worlds. |
Introducing MeetInVRVirtual meetings reimagined?! In this seminar, MeetInVR was used to test immersive, interactive workshops and meetings in a VR environment. With space for up to 32 participants, whiteboards, 3D mind maps, data exchange and individual avatars, it is ideal for dynamic teamwork and digital teaching. This is the promise that was put to the test by education students at the University of Marburg. |
Student onboardingHere is a brief insight into the student onboarding process for the seminar: The first steps with VR headsets are challenging for many – good support is required to ensure a successful entry into the virtual world. |
3 apps to get started with VRExperiencing virtual reality for the first time is a special experience and requires good preparation! Here are our top 3 non-educational apps for experiencing VR in a straightforward way – perfect for anyone who wants to get started with virtual reality. |
Wi-Fi connection for VR headsetsHalfway through the semester, students were given VR headsets so they could take part in two VR workshops from home. Important: the headsets needed a stable Wi-Fi connection. But what if the Wi-Fi at home wasn't good enough? Rooms were provided in the University Library's media centre, where reliable Wi-Fi was available. |
6 Learning worlds of VR
According to Schwan & Buder (2006), the advantage of VR is that learners can navigate the virtual environment independently. Changing perspectives, exploring objects interactively or interacting with virtual people – this creates space for deep, active learning.
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Introduction to didactic learning environments in VR
If you want to implement virtual reality in your own teaching, it makes sense to give sufficient thought to which type of interaction is suitable for your teaching and learning goals. Depending on the VR application, the type of interaction and
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Insights into the MeetInVR meetingTogether with the students, our colleagues from the Marburg Lab explored the possibilities of collaborative work in virtual reality in MeetInVR as part of the seminar ‘Collaborative Learning in Virtual Reality’. |