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„Simulation games - Using digitization for learning international collaboration competencies“ Part I, Introduction


Oct 25, 2022 from 10:00 to 11:30 (Europe/Berlin / UTC200)


tba (online)

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An increasingly interdependent world requires globally competent professionals: Collaboration is taking place in virtual teams across national, age, gender and educational boundaries. This requires intercultural and digital competencies.

In this presentation, we will show you how we promote these competencies in the virtual simulation games "Megacities" and "Bilangon" and the Escape Room “Veeril”.

The students experience interculturality in virtual encounters in our learning activities and develop intercultural competences. They interact in complex intercultural scenarios with multilingualism, time differences and experience unfamiliar mindsets. Students have to develop, reflect and try out their own approaches to dealing professionally with those situations. The goal is to accept uncertainty as a challenge in these scenarios and to develop and implement constructive approaches to solutions in collaborative work. The intercultural competence acquired in this way is accordingly holistic; represented by "knowledge" (cognitive), "ability" (conative) and "will" (affective).

In this way, students gain important experiences that are beneficial for both personal and professional development. Therefore, it is our concern not only to support students of intercultural study programs in their competencies, but to reach students of as many disciplines as possible with our simulation games.

On October 25th, I will give you a first introduction:

We will talk about how to learn intercultural competence in a holistic way and how we promote it in our online learning activities. We will focus on the simulation games Megacities and Bilangon and we will tell you about the scenario and how the process of such a simulation game looks like, how is it organized and how you can you participate with a group of students.

On November 2nd( „Simulation games - Using digitization for learning international collaboration competencies“), we take a closer look behind the scenes:

We explore the question of what exactly intercultural learning processes look like and what we can do as teachers and facilitators to make them as intensive and instructive as possible. We look at concrete examples from the simulation games and discuss together which group processes become effective here and which parallels you find in your cooperation with students.

In both sessions, we look forward to a lively exchange about the promotion of intercultural competencies on the most diverse levels and in the most diverse contexts.

Closing Date: 21.10.2022.

 Click here to register for the Lunch Bag Session

Trainer Barbara Nietzel (University of Jena)
Target Group Internal (JLU, THM, UMR) and external interested parties from all departments.
Date 25th October 2022, 10:00 - 11:30 Uhr
Language This event is held in English english.