Diagnoptico
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Funded by HessenHub, this project enables users to explore archaeological artefacts and their distinctive features through interactive scenarios accessible on both PCs and mobile devices. Using objects from the Collection of Antiquities at Justus Liebig University Giessen, users are gradually introduced to methods of archaeological observation, description, and interpretation. Diagnoptico employs elements of serious gaming to develop skills in archaeological analysis and visual interpretation, making it a valuable tool for teaching and learning in visually oriented disciplines. The methodological framework for describing, analysing, and interpreting objects is based on the interpretive model developed by the art historian Erwin Panofsky (1892–1968). This approach is structured around three interrelated questions: What is represented? How is it represented? Why is it represented in this way? Diagnoptico guides users through these questions step by step, beginning with the basic properties of an object and gradually progressing towards more advanced forms of archaeological analysis. The platform incorporates a range of interactive educational formats, including multiple-choice questions, drag-and-drop exercises, sorting tasks, cloze activities, and crossword puzzles. As part of a course held during the winter semester 2021/22, students of Classical Archaeology and related disciplines developed their own interactive learning modules. At the exhibition opening, visitors will have the opportunity to explore these projects and engage virtually with a variety of archaeological artefacts. Interactive scenarios are available here (german). Contact: Dr. Michaela Stark and Dr. Claudia Schmieder |
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Report on the project "Diagnoptico - Panofsky meets Experience and Interaction Design" on the HessenHub Blog (german). |
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