VR Use Case Catalogue
- Use Case Catalogue Introduction
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The Virtual Reality Use Case Catalogue is a constantly growing collection of activities at universities in Germany, Austria and Switzerland that deal with the topic of virtual reality in higher education teaching.The catalogue aims to support new projects, teachers, and interested people...
- by helping them to find contacts in different disciplines or in their own department or faculties,
- by informing them about activities related to virtual reality in higher education teaching in their disciplines,
- to find inspiration for their own plans and projects,
- to serve as a networking tool.
We would like to thank all the people, projects and institutions for their kind permission to be included in the Use Case Catalogue!
- Use Case Catalogue Note
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Please note: Below you will find all entries sorted by federal state. The 'All' tab is open by default to allow you to browse all entries at a glance. To reduce this view, click on one of the states.
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Sorted by Federal State
- Here you will find all entries sorted by federal state. Click on one of the tabs to select a specific state.
KreaFORSIn the Creative Lab, pupils enhance their creativity at analog and digital interactive stations. KreaFors is designed by student teachers who use Design Thinking to develop innovative teaching concepts with VR/AR and AI, test them with school classes, and at the same time expand their own digital competencies. Focus: School Pedagogy |
VR-superTIPThrough VR, practical situations from professional fields and teaching activities are reconstructed, reflected upon, and used for further training. By applying VR technology, key practical situations from the fields of social pedagogy, nursing and healthcare, as well as teaching at vocational schools, are digitally prepared. Focus: Teaching |