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VR Use Case Catalogue

Use Case Catalogue Introduction

The Virtual Reality Use Case Catalogue is a constantly growing collection of activities at universities in Germany, Austria and Switzerland that deal with the topic of virtual reality in higher education teaching.
 
The catalogue aims to support new projects, teachers, and interested people...
 
  • by helping them to find contacts in different disciplines or in their own department or faculties,
  • by informing them about activities related to virtual reality in higher education teaching in their disciplines,
  • to find inspiration for their own plans and projects,
  • to serve as a networking tool.
 
We would like to thank all the people, projects and institutions for their kind permission to be included in the Use Case Catalogue!
Use Case Catalogue Note

Please note: Below you will find all entries sorted by federal state. The 'All' tab is open by default to allow you to browse all entries at a glance. To reduce this view, click on one of the states. Your project, your institution or your plans fall into the area of "VR in Higher Education" and you are interested in being included in the Use Case Catalogue Please contact us via email at labnidit.

Sorted by Federal State

Here you will find all entries sorted by federal state. Click on one of the tabs to select a specific state.
Federal States Collection

aixCave

The aixCAVE at the IT Centre of the RWTH Aachen University is a five-sided virtual reality installation for the presentation of immersive virtual environments.

Focus: Interdisciplinary

Go to aixCAVE »

AssistME

The digital support tool combines AI with virtual reality to allow mechanical engineering students to view and try out components or assemblies in a game-like VR environment.

Focus: Mechanical engineering

Go to AssistME »

Avatar-based Teaching and Learning in VR

Our open-source software for avatar-based teaching and learning aims to enable students and teachers to collaborate and interact in 3D VR scenarios at virtually any location. All scenarios are available as Open Educational Resources under the CC BY 4.0 licence.

Focus: Interdisciplinary

Go to Avatar-based Teaching and Learning in VR »

Digital Teaching in Architecture

The project enables students to experience architectural and urban designs in three dimensions using mobile VR headsets, regardless of their location.

Go to Digital Teaching in Architecture »

Figments.nrw

Figments.nrw aims to integrate VR as a key technology into teaching and research at universities and to improve collaboration in this area. The focus is on the easy creation (authoring) of educational content and the collaborative experience and teaching of the created content.

Focus: Interdisciplinary

Go to Figments.nrw »

FoPro-VR

In the project, students will work in peer groups to develop a range of teaching and learning environments for use in VR, based on examples of chemistry lessons.

Focus: Chemistry

Go to FoPro-VR »

HandLeVR

HandLeVR was a collaborative project with the aim of developing a learning application for the field of vehicle painting using VR to enable action-oriented learning in vocational training.

Focus: Vocational Training

Go to HandLeVR »

learn2act

The project aims to iteratively develop, implement and evaluate a cross-curricular unit and practical application task in a mixed reality learning environment.

Focus: Occupational Science

Go to learn2act »

MyScore

MyScore virtual reality teaching and learning software enables students and teachers to collaborate and interact in 3D scenarios.

Focus: Interdisciplinary

Go to MyScore »

Virtual Studio/Virtual Reality

In the Virtual Reality Production Studio, students have the opportunity to undertake study and research projects in VR and AR.

Focus: Interdisciplinary

Go to Virtual Studio/Virtual Reality »