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VR Use Case Catalogue

Use Case Catalogue Introduction

The Virtual Reality Use Case Catalogue is a constantly growing collection of activities at universities in Germany, Austria and Switzerland that deal with the topic of virtual reality in higher education teaching.
 
The catalogue aims to support new projects, teachers, and interested people...
 
  • by helping them to find contacts in different disciplines or in their own department or faculties,
  • by informing them about activities related to virtual reality in higher education teaching in their disciplines,
  • to find inspiration for their own plans and projects,
  • to serve as a networking tool.
 
We would like to thank all the people, projects and institutions for their kind permission to be included in the Use Case Catalogue!
Use Case Catalogue Note

Please note: Below you will find all entries sorted by federal state. The 'All' tab is open by default to allow you to browse all entries at a glance. To reduce this view, click on one of the states. Your project, your institution or your plans fall into the area of "VR in Higher Education" and you are interested in being included in the Use Case Catalogue Please contact us via email at labnidit.

Sorted by Federal State

Here you will find all entries sorted by federal state. Click on one of the tabs to select a specific state.
Federal States Collection

(Anti-)discrimination at the workplace - changing perspectives with virtual reality

As part of a seminar, students develop scripts and short film sequences on various everyday situations in companies that are experienced in terms of one dimension of discrimination. A change of perspective is used to sensitise students to everyday discrimination on an emotional level.

Focus: Diversity management, Religion and Education

Go to the Project »

AG Virtual Reality-Simulation in Medical School

Together with the 3D visualisation company ThreeDee (Munich), this working group developed the VR-based emergency simulation STEP-VR. The aim is to enable students to prioritise tasks and make clinical decisions quickly before they start their careers. The training will be integrated into the curriculum of the internal medicine practical clerkship from the winter semester 2020.

Focus: Medicine

Go to the Working Group »

BrainBuilder

In virtual reality, the complex anatomy of insect brains is presented in three dimensions and can be explored in a playful way.

Focus: Biology, Behavioural Physiology, Sociobiology

Go to Brainbuilder »

Expansion of Teacher Training in Biology with VR and AR

The goal of the project is to explore the technical possibilities of using VR and AR in the classroom and to develop ideas on how to complement traditional teaching methods digitally and overcome possible reservations.

Focus: Lehramt

Go to the Project »

femtoPro

FemtoPro is an interactive virtual reality simulator for femtosecond lasers. Users follow step-by-step instructions to learn how to set up and operate complex laser experiments in an eye-safe manner.

Focus: Chemistry, Physics, Computer Science, Human-Computer-Interaction

Go to femtoPro »

GAME INNOVATION LAB

GiL is equipped for the development of hybrid game formats with mixed reality technologies, as well as for creative work in agile teams.

Focus: Game Studies

Go to Game Innovation Lab »

Innovation Space

The Innovation Space at the University of Neu-Ulm stands for science, prototyping and creative experiences and combines four functional areas in an effective laboratory format.

Focus: Economic Sciences

Go to Innovation Space »

LeadCom - Joint Project "Avatar-Counselling Tool in VR"

The 'Avatar counselling tool' project will design, test and develop VR training courses for vocational training practitioners. The integration of VR will lead to changes in communication dynamics, and the research will enable the identification of effective communication training in VR, overcoming challenges in future information transfer and improving the quality of interaction between different stakeholders.

Focus: Business Education

Go to LeadCom »

Go to Chair of Business Education »

mixedrealitylab

The mixedrealitylab focuses on mixed reality, computer graphics, information visualisation in AR and VR, and machine vision.

Focus: (Media)Computer Science

Go to mixedrealitylab »

UniVERSEty

Interested stakeholders have come together in the uniVERSEty network to share experiences and get to know each other's options for teaching in the metaverse.

Focus: Interdisciplinary

Go to UniVERSEty »

VR-OSCE

This project, funded by the Foundation Innovations in University Teaching, aims to develop of a VR-based examination procedure for complex emergency medical scenarios.

Focus: Medicine

Go to VR-OSCE »

XR Teaching

The project aims to develop XR deployment scenarios in blended learning, test them with students and evaluate them in a structured way. Didactic recommendations will be derived and made available across the campus. The project is a cooperation between the Chair of Polymer Materials and the Centre for University Teaching at the University of Bayreuth.

Focus: Polymeric materials

Go to XR Teaching »