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VR Use Case Catalogue

Use Case Catalogue Introduction

The Virtual Reality Use Case Catalogue is a constantly growing collection of activities at universities in Germany, Austria and Switzerland that deal with the topic of virtual reality in higher education teaching.
 
The catalogue aims to support new projects, teachers, and interested people...
 
  • by helping them to find contacts in different disciplines or in their own department or faculties,
  • by informing them about activities related to virtual reality in higher education teaching in their disciplines,
  • to find inspiration for their own plans and projects,
  • to serve as a networking tool.
 
We would like to thank all the people, projects and institutions for their kind permission to be included in the Use Case Catalogue!
Use Case Catalogue Note

Please note: Below you will find all entries sorted by federal state. The 'All' tab is open by default to allow you to browse all entries at a glance. To reduce this view, click on one of the states. Your project, your institution or your plans fall into the area of "VR in Higher Education" and you are interested in being included in the Use Case Catalogue Please contact us via email at labnidit.

Sorted by Federal State

Here you will find all entries sorted by federal state. Click on one of the tabs to select a specific state.
Federal States Collection

Working-group VR/AR

The aim is an interdisciplinary exchange on the main topic and the networking of the universities in Central Hesse and beyond.

Focus: Interdisciplinary

Go to Working Group »

Cardboard-Virtual Reality in Teaching

A course at Technical University Darmstadt offers students of civil and environmental engineering the opportunity to develop a VR application for Cardboards. The students use self-made digital building models as a basis.

Focus: Civil and Environmental Engineering

Go to Cardboard-VR »

fuels

As part of the joint project, innovative teaching and learning scenarios are being created using 360°, augmented and virtual reality technologies.

Focus: Interdisciplinary

Go to fuels »

HessenHub - Project Augmented & Virtual Reality

The central aim of the network is to design, investigate and evaluate new forms of digitally supported learning and teaching with AR/VR in the context of the specific requirements of universities. Special attention will be paid to the feasibility and transferability of the solutions found beyond the boundaries of universities and various disciplines. The results will be made available to all Hessian universities in an operational form. Crystallisation points for AR/VR platforms will be created.

Focus: Interdisciplinary

Go to HessenHub »

Immerse yourself into the Body: Mixed Reality-Training in Radiology

The aim of the project is to implement an immersive mixed reality application in curricular teaching in order to enable innovative and more clinically and practice-orientated learning settings and to facilitate the acquisition of diagnostic skills. Medical students are to be better supported in improving their understanding of normal three-dimensional and topographical anatomy, deepening their knowledge of radiological anatomy and further developing their own skills in the independent diagnosis of X-ray images as well as CT and MRI images, including the detection of pathologies.

Focus: Medicine

Go to Project »

Molecules in the Symphony of the Senses

The project involves a multi-sensory teaching strategy that uses individualised acoustics, VR and AR to provide medical students with sustainable practice-relevant knowledge.

Focus: Medicine

Go to Project »

MOVE²

The aim of the project is to provide students with the necessary theoretical knowledge and practical skills to create virtual learning environments and content.

Focus: Chemistry & Pharmacy

Go to MOVE² »

Making Voice and Presence a Realistic Virtual Experience

VR glasses will be used to test voice retention techniques in virtual rooms. Real lecture scenarios will also be produced.

Focus: Teaching

Go to Project »

Virtual Reality in Emergency Room

Palpating the abdomen, drawing blood, inserting an infusion: in Marburg, Germany, future doctors can experience the real conditions in an emergency room using VR glasses. The aim is to prepare them better for stressful situations.

Focus: Medicine

Go to Virtual Reality in Emergency Room »

Virtual Reality Lab

n this course, virtual reality as a method in university teacher training will be worked with in a practical and project-oriented way. After a basic introduction to media didactics and first approaches to the technology, there is space and opportunity for independent development and critical discussion. Student teachers will be given the opportunity to explore the various applications of Virtual Realit

Focus: Teaching

Go to the Contact Person of the Virtual Reality Lab »

Virtual Dimension in Art Science

In the teaching project "The Virtual Dimension in Art Studies", students recreate historical art exhibitions using virtual reality.

Focus: Art Studies

Go to Project »

Virtual Teaching and Learning Spaces in Inorganic Chemistry

The aim is to create 3D models, e.g. of molecules, for use in the virtual lecture theatre as part of the Inorganic Chemistry course.

Focus: Chemistry

Go to Project »