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VR Use Case Catalogue

Use Case Catalogue Introduction

The Virtual Reality Use Case Catalogue is a constantly growing collection of activities at universities in Germany, Austria and Switzerland that deal with the topic of virtual reality in higher education teaching.
 
The catalogue aims to support new projects, teachers, and interested people...
 
  • by helping them to find contacts in different disciplines or in their own department or faculties,
  • by informing them about activities related to virtual reality in higher education teaching in their disciplines,
  • to find inspiration for their own plans and projects,
  • to serve as a networking tool.
 
We would like to thank all the people, projects and institutions for their kind permission to be included in the Use Case Catalogue!
Use Case Catalogue Note

Please note: Below you will find all entries sorted by federal state. The 'All' tab is open by default to allow you to browse all entries at a glance. To reduce this view, click on one of the states. Your project, your institution or your plans fall into the area of "VR in Higher Education" and you are interested in being included in the Use Case Catalogue Please contact us via email at labnidit.

Sorted by Federal State

Here you will find all entries sorted by federal state. Click on one of the tabs to select a specific state.
Federal States Collection

AR/VR-teaching

In this project, a university didactic concept for the integration of augmented and virtual reality in courses is developed, applied and evaluated.

Focus: Mechanical Engineering

Go to AR/VR-teaching »

Cyber Classroom Labor

In Cyber Classroom, complex mathematical facts from geometry are visualised three-dimensionally, with the aim of with the aim of developing students' 3D imagination.

Focus: Mathematics

Go to Cyber Classroom Labor »

Competence Center eEducation in Medicine BW

Future doctors gain their first practical experience on virtual patients before applying their knowledge in real life.

Focus: Medicine

Go to Competence Center »

Virtual Automation Lab

The Virtual Automation Lab (VAL) focuses its research on smart factory data and simulation. simulation. The mixed-reality-in-the-loop simulation method investigated in the VAL combines digital twins of production systems with real control behaviour and AR/VR visualisation technologies for immersive, interactive, location-independent and hazard-free learning scenarios.

Focus: Mechanical Engineering and Systems

Go to Virtual Automation Lab »

VR-Campus

As part of the SHELLS teaching project, an immersive VR campus has been designed at the Institute for Intelligent Interaction and Immersive Experience (IIIX) at the Karlsruhe University of Applied Sciences, where a virtual university lecture on virtual and augmented reality will take place from 2022. As part of the event, virtual reality will not only be treated as a lecture subject, but will also be used as a medium for imparting knowledge. To this end, 50 Meta Quest 2 VR goggles will be available for students to borrow for a semester.

Schwerpunkt: Computer Science, Business Informatics, Information Management and Media

Go to VR-Campus »

VR-Campus on YouTube »

VR-ID

A VR classroom is being (further) developed as a training environment to give student teachers practice in lesson planning at the university.

Focus: Teaching

Go to VR-ID »

XR Skills Lab

Virtual reality-based training as a teaching format in the training of healthcare professions offers great potential for improving the learning experience through high immersion, direct feedback and automated documentation and performance measurement. This study investigated how to make such training as effective as possible.

Focus: Healtcare Sciences

Go to XR Skills Lab »