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VR Use Case Catalogue

Use Case Catalogue Introduction

The Virtual Reality Use Case Catalogue is a constantly growing collection of activities at universities in Germany, Austria and Switzerland that deal with the topic of virtual reality in higher education teaching.
 
The catalogue aims to support new projects, teachers, and interested people...
 
  • by helping them to find contacts in different disciplines or in their own department or faculties,
  • by informing them about activities related to virtual reality in higher education teaching in their disciplines,
  • to find inspiration for their own plans and projects,
  • to serve as a networking tool.
 
We would like to thank all the people, projects and institutions for their kind permission to be included in the Use Case Catalogue!
Use Case Catalogue Note

Please note: Below you will find all entries sorted by federal state. The 'All' tab is open by default to allow you to browse all entries at a glance. To reduce this view, click on one of the states.

Sorted by Federal State

Here you will find all entries sorted by federal state. Click on one of the tabs to select a specific state.
Federal States Collection

Aid4Children

The AId4Children project at Osnabrück University, in collaboration with youth welfare offices and other application partners, is developing AI-supported training scenarios in VR for child protection professionals. Using AI generation, child protection case studies will be created, enabling students and practitioners to train in identifying and describing significant indicators as well as assessing risk levels. Prior to this, the responsible handling of the subject matter and its representation in the VR environment are examined analytically.

Focus: Interdisciplinary, Media(-Computer Science), Child Protection

Go to Aid4Children »


KlimKoVR

KlimKoVR creates a virtual learning environment where students can experience climate change impacts through VR headsets and interactively test adaptation measures – practical, interdisciplinary, and future-oriented.

Focus: Business administration, Engineering and Computer Science

Go to KlimKoVR »

Laboratory for Augmented- and Virtual Reality

In the laboratory for Augmented and Virtual Reality, students are provided with hardware and software to explore various aspects of architecture. In addition to common applications, specialized software like Fologram uand proprietary developments such as Project DisCo and VRoxel are also utilized.

Focus: Architecture

Go to the Laboratory for Augmented- and Virtual Reality »

MARS-IE

The project is developing a training course for reflection on teaching using video holograms. The training offers students the opportunity to analyse their own teaching activities using mixed reality holograms.

Focus: Business Teaching

Zu MARS-IE »